Best classic sonic game




















Truly my favorite game in the Sonic series. Sonic 2, levels had the most speed oriented design but also felt like they had the best flow in most sections. There weren't really any levels that I disliked. Sonic 1 is good but it feels like it's aged more than the others, and Labyrinth Zone is a huge blow for it. Horrible level. Speed and platforming feels too segregated at times I. I need to play Sonic CD to give a valid opinion on it.

I remember liking it though, when does it come out again? And I do believe they should be counted as one game, as they were basically just split up to make Sega more money. There is just so much variety in all of they stages.

Hyrdocity is by far the best water zone I hate Aquatic Ruin, personally , Icecap was the first snow-related Sonic stage ever, and Sandopolis is the first desert stage. Even those that aren't necessarily the most original, such as Angel Island, Flying Battery, Lava Reef, and Sky Sanctuary are amazing in their style and design.

Sonic and Tails finally aren't just different sprites, and Knuckles has an even more unique gameplay experience. It tends to vary between Sonic 2 and Sonic 3 for me. I say Sonic 3, because I don't like most of the Sonic and Knuckles levels as much, though technically it is still a better game combined if just for playable Knuckles and more levels.

Most of the time I lean towards Sonic 3, it just feels so I know that sounds weird seeing as it is only half a game, but it has 6 zones, with a boss at the end of each act, each zone flows on from one another and its limited narrative continues the way through.

It has a save feature, which lets you replay levels and collect chaos emeralds after having beaten the game, adding replay value. The multiplayer is not as good as Sonic 2's but I like that it has a Time Trial mode for those people who have no friends like me.

Yeah it has a few frustrating parts, Hydrocity's Advancing Wall of Doom, Carnival Night's Barrel of Doom, and the Final Boss, but after you get the hang of things the game just becomes a more complete experience to play through. Sometimes however the levels just drag on to long and that's when I go off to Sonic 2.

Sonic 2 is such a streamlined experience, that can be completed in one sitting. What's great about it compared to 3 is that it has so many short levels that by the time you're getting sick of one zone, you're onto the next woth the obvious exception of Metropolis and occasionally Oil Ocean. Sometimes I breeze straight through Oil Ocean and Metropolis and some days the Aquis, the Asteron, the Slicer and the Shellcrackers just have something against me.

Plus Wing Fortress Zone has to be my least favourite Sonic level, the whole thing's a giant bottomless pit, requiring split second jumping to places you can't even see, there's a section that will fling you into a bottomless pit if you're not going fast enough in which its very easy to stop right before this there a lampost and so not have enough speed to reach the other side of the bit, the boss of this level is just unfair.

Which is when I go running back to Sonic 3. Beyond that, though, the meat of the game itself feels superior to the other two. It has the funnest and best-looking levels and even the less likeable ones, such as Marble Garden and Sandopolis, have some enjoyable aspects and thus aren't a complete drag , the best music, and 3 characters who make playing through the same a much different experience Knuckles moreso than Tails, but both offer a decent change-up to Sonic's playthrough.

Add in the little things like the more in-depth story, the transitions between levels, and the save feature, and it just feels like the most complete and entertaining classic Sonic experience.

On a side note, having played Sonic CD recently, it seems to me like the exception to the other consistently improving classic games - the level design is a mess, the levels themselves are very aesthetically unappealing, the spindash is awful, and the music is mostly uninteresting. If I were to rank the classic games, I'd probably put it below Sonic I loved the introduction of Tails' flying ability and Knuckles as a playable character.

The game just improved so much over the others, as it should being their sequel. The art style, story, music and gameplay were all at their peek as far as I'm concerned. All of the levels from Sonic and Knuckles alone are up there with my favourites. Being able to actually play inside the Death Egg as a full on level was pretty special too. I could go on. I'm also not as keen on the aesthetics.

They're still cool in their own way but at times the visuals feel a bit cluttered. The game also contains the only level in the Classics I dislike - Wacky Workbench.

A smaller note is that I found Amy's inclusion unnecessary and the 'battle' with Metal Sonic somewhat disappointing at the time. He just I was far more into the full on fights with 'Silver' and Mecha Sonic. It had a pretty anticlimactic ending too although the cartoon was awesome , with no epic battle to compete with that of Sonic 2's.

It's a hard one for me to judge at the end of the day because I got hold of it long after replaying the others a hundred times. You need to be a member in order to leave a comment. Sign up for a new account in our community. It's easy! Already have an account? Sign in here. You must read and accept our Terms of Use and Privacy Policy to continue using this website. We have placed cookies on your device to help make this website better.

You can adjust your cookie settings , otherwise we'll assume you're okay to continue. What's perhaps a little surprising is that the 3DS release is generally considered to be the definitive version despite its counterparts being on more powerful consoles. The controls are frustratingly bad regardless of the system though, which can often lead to an unpleasant experience for players.

It's not bad, but it's not great either. Sonic Heroes was the first Sonic title to grace the sixth generation of consoles, with Gamecube, PlayStation 2, Xbox, and PC releases all coming in early If nothing else, the title is impressive when it comes to the sheer number of playable protagonists, with 12 classic Sonic characters available in four different teams of three.

The graphics and the sound were top-notch for the era, although some felt that the developers may have sacrificed gameplay in their pursuit of these high levels of graphical and audio fidelity. When all's said and done though, Sonic Heroes was still a solid platformer, but with a little more tweaking, it could have been an outstanding one.

Though nowhere near as revolutionary as Super Mario 64 , Sonic's first foray into the third dimension was still a fairly successful one. Sonic 3D Blast used an isometric perspective and pre-rendered 3D models converted into sprites to create a solid 3D title that looks great on both the Genesis and the Sega Saturn.

Sadly, it would be the only Sonic game released for the latter though due to the cancellation of Sonic X-Treme. While it might not look like much when compared to modern standards, it's worth remembering that 3D video games weren't all that common back in the mid-nineties. The Genesis version, therefore, sold more than , copies alone, while the Saturn version was the second best-selling game on the system, with only NiGHTS selling more copies. Much like in Sonic and the Black Knight , the blue blur is transported to another world, this time providing players with a chance to experience the Arabian Nights for themselves.

Aesthetically speaking, at least, the developers really did nail that theme, although the game still had its fair share of problems. Despite its pleasing visuals and charming world, Sonic and the Secret Rings once again failed to deliver on the overall Sonic experience. It also had an incredibly steep learning curve, which could make completing some levels seem like a real grind. This wasn't at all helped by the poorly implemented camera either, something that many of the 3D Sonic games have struggled to get right.

Most 3D Sonic the Hedgehog games have fairly poor reviews, though there are a few gems in the rough. For many critics and fans, Sonic Adventure 2 is one such gem with its huge cast of characters, intertwining story modes and unique side games. Critics appreciated the game's sheer amount of content, and this has since been further enhanced through mods. There are certainly some problems with this classic, however.

Critics point out the camera controls can be frustrating, some levels feel like they're made only to trick players and it has a simpleness that sometimes works against the game. Some reviews also say this sequel doesn't do enough to stand out from its predecessor. Despite these issues, though, critics havea largely recognized why so many fans consider Sonic Adventure 2 a 3D classic that modern Sonic games are still trying to live up to.

Sonic the Hedgehog 2 is, according to critics, the best classic Sonic game. It introduced several factors that would become series staples, such as Sonic's companion Tails and the iconic spin-dash. Much like the original, Sonic the Hedgehog 2 has stayed fresh in fans' eyes thanks to frequent re-releases on modern consoles that update and improve upon the core game.

Critics have praised Sonic the Hedgehog 2 across multiple platforms, mainly due to its fantastic level design and increase in speed compared to the original game. Aquatic Ruin, Hill Top, and Mystic Cave all are a delight to play, each offering different challenges without compromising on speed.

Casino Night slows down the pace but captures the fun of a night on the town in a way that everyone can understand. As flawed as it was, the ability to have player 2 tag along as Tails improved the Sonic the Hedgehog franchise dramatically. Even all he really was good for was tanking bosses, giving the option to have two players made the game fun. As fun as abandoning player 2 often was, Sonic Team succeeded in creating a bond between co-op partners that was every bit as strong as the bond between Sonic and Tails.

Traditional 2D Sonic games never got better than this, although the game still had room to improve. As excellent as most of the zones are, Metropolis Zone definitely is one of the worst levels in any 2D Sonic stage. The final showdown with Robotnik is the literal definition of tedious, ending an incredible game on a sour note. It may well be the best platformer to come out of the 90s. The best sequels take the formula of the original and change the concept enough so the game feels entirely fresh while still retaining its identity.

Sonic CD fits that bill perfectly, offering a game that focuses on exploration while requiring players to go fast. In Sonic CD , players explore seven zones with three acts each. In Sonic CD , the blue hedgehog must travel through time to save Little Planet from becoming a dystopian robotic wasteland. Eggman has traveled to the past of each zone and placed a robot creator in secret areas that will over time transform the natural world into a polluted wasteland.

The stakes are bigger than ever in this adventure, and the zones each tell a unique story. Polluted pink water, a dour skyline, and dead grass fill the world.

Once Sonic tracks down the machine and breaks it, however, the future transforms into a paradise. An advanced irrigation system brings fresh water to the thriving ecosystem, and heavenly music plays in the background. Every zone features these four different worlds, each with different layouts. The past always contains fewer enemies and natural traps, while the present looks like any other sonic zone.



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