Jaws unleashed ps2 game
Beautifully crafted in-game visuals and animation brings the world of the shark to life! Seamless action-based puzzles. Shark Vision ability that lets you see your victims before they know you are coming. Easy underwater navigational system.
Dynamic environments and abominable enemies to challenge your every move. Single player, Split Screen Multiplayer, and Online play.
Online, co-op and death match modes. Complete movement in full degrees underwater. Stunningly rendered ocean environments and creatures, adapted from countless video and photograph resources. Multiple camera viewpoints. Auction: Pre-owned. Stock photo. Brand new: Lowest price The lowest-priced brand-new, unused, unopened, undamaged item in its original packaging where packaging is applicable. See details for delivery est. See all 2 brand new listings. Buy It Now. Add to cart.
Sold by disneyqueen94 About this product Product Identifiers Publisher. Control the great white shark known as Jaws in a series of story-based missions Explore more than ten underwater environments set in and around Amity Island Master shark vision to stalk prey and battle enemies like killer whal. Show More Show Less. I only had no audio the first time playing, but that was most likely a problem with my external sound drive. After restarting my PC it worked fine. The game even supports x widescreen resolution, and you can choose to use a gamepad, though I have not tried that.
The controls with mouse and keyboard are a little strange, and the mouse sensitivity way to high. So consider turning that down a notch and turn off that awful inverted camera axis if you plan on playing with a mouse. For those of you wondering how to install the game, it's pretty easy: 1. Download the Iso from here.
No need to mount anything! If the Iso format is unclear to you, try to imagine that you just downloaded a virtual DVD the ISO-image , which now still has to be installed, like every other game. So simply start the "Setup" application from the data you just extracted from the Iso.
Don't try to start the "Setup" while in Daemon Tools or whatever, since that just might cause problems during installation 5. Go install the game wherever you want on your PC, and you should be good to go! On my quite old Windows 10 PC, I didn't even need to run the game in compatibility mode, it just worked. Bethesda, go take notes!
Now go enjoy the original "Maneater" and have fun cleaning up the water :]. TrumpJizz69 -1 point. Sucepute 1 point. Jay 3 points. After you get the Plate, enter the pipe and swim through. When the pipe ends, just as you pass through the fence, there is usually a Seaseeker to the left, but once you've destroyed it, you want to resume your travel along the wall to the West.
Reverse direction, following back the way you came along the same wall and you will come to a blue explosive barrel underneath of another barge. You need to take this barrel using your Bite and Hold technique, and then throw it onto the deck of Toxic Barge.
It will take two direct hits to destroy the barge and complete your objective and this level. If you need more barrels, just Headbutt Charge Attack the barge where you got the first barrel. It is indicated as a "Point of Interest" on your sonar, just in case you get lost. Aim for the large tanks at the end of the Toxic Barge and after two good hits the barge will explode in a ball of flames, followed by a cut scene showing you weaving your way through the hail of explosions as you escape once more into the night.
All unfound items will be in the same location as in the Story Mission. Next, some divers near shark cages are seen diving near the wreckage of an old sunken submarine.
Finally, a small shipyard Avril Bay with Coast Guard Boats, a large underwater fan, and another view of the oil platforms is shown as the level begins and you find yourself in the middle of a very deep bay. There are several threats to your safety in this new level.
Dolphins will seem to constantly appear out of nowhere and will attack you when you are near. Even though they are not the biggest threat in this new area, the dolphins can still issue a fair amount of damage if you don't stay alert to their presence.
There are also divers armed with spear guns, which can also cause quite a bit of damage if you stay in their range or let them keep shooting at you, instead eliminating them.
On the corners of the oil platforms are automatic guns that follow the beams from the searchlights, and are extremely accurate. One final noteworthy new enemy you will en- counter as you explore this level, is a very large and powerful Coast Guard Cutter, which will follow you wherever you go until you find a way to stop it.
Unlike any other enemy you've encountered so far, the Coast Guard ship is impervious to your physical attacks alone, so it needs to be delt with in a different manner. The first objective given to you as this new level begins, is to destroy the oil platforms there are three in all. This level consists of two main areas, the open bay, where the oil platforms are, and the old ship- yard. You should swim towards the green "Point of Interest" to the North, which is actually the sunken sub seen in the opening cut scene of this level.
Needless to say, the shark cages and divers must go. There are two divers inside two shark cages and a boat on the surface. If you attack one of the divers, the other one will sometimes escape, and the boat will disappear. I assume he decided to split before he became the next meal.
If this happens, you will loose the opportunity to gain points from destroying their boat. Therefore, if you intend to kill the divers, take out the boat first, and there won't be an easy escape for either one. The sunken submarine will be your "home base" as you stage your attacks on each of the three oil rigs.
From the center section of the wreckage, the three oil platforms lie generally to the Northwest, West, and to the South- east. Look in between the center section and the tail located to the South of the sub, and you can see some torpedoes scattered on the ocean floor. These will be very helpful in destroying those oil platforms, and that pesky Coast Guard Cutter. Be aware, that dolphins seem to concentrate around the sub, and also near the oil rigs. It's like they are trying to try to protect the humans.
Stupid mammals. So, it's now time sink a ship. Swim down and grab one of the torpedoes by using your Bite and Hold Tap and hold "R1" move, then surface to look for the Coast Guard. Usually, if you just swim in a large circle in any direction, you should find it without any problem or it will just find you. While still holding the torpedo, try to approach the ship from either side this will give you a larger target to aim at , and use "L2" to launch it at the boat.
Return to the sub, rearm yourself and repeat. It should take three hits, and this Coast Guard vessel will be no more. When you are carrying out your torpedo attacks against the Coast Guard, be sure to avoid the oil platforms red circles on your sonar because the guards on the oil rigs will shoot the torpedo you are holding and the results won't be good.
With the Coast Guard out of the way, you can begin your attacks on the oil platforms. It does not matter what order you attack the platforms, but there are 3 basic steps that should be followed with each one. First, on each corner on the platforms, there are searchlights which must be put out before you try to bring a torpedo to the platform.
Second, not actually necessary but helpful, is to eliminate any divers who are in the water around the platforms. Their spear guns won't detonate the torpedo, but they still cause damage when they repeatedly shoot you. The third and final step is to actually attack and destroy the platform. You can use the torpedoes from the sunken sub, or in the open water you can also find small canisters sometimes indicated as a "Point of Interest" that will explode when thrown with force at the oil rigs.
I personally prefer the torpedoes, they are always easy to find, and relatively easy to aim and throw at your target. Each platform is built on four large support columns.
Using either torpedoes or the explosive canisters, you need to destroy two of four the supports, on each platform, in order to complete this objective. If you use torpedoes as your weapon of choice, it will only require two hits.
One for each support that you need to destroy. On each corner of the platform, above each support, is an automatic gun that follows the beam of the searchlight.
You need to destroy at least one of these, but not all of them. I prefer to take them all out because if you are accidentally caught in the beam of light, the guns will instantly shoot you, and if you are holding a torpedo, this will cause extreme damage.
Also, there are usually some divers armed with spear guns; you should kill them so they don't keep shooting at you. Now, with the immediate dangers the divers and the automatic guns eliminated, return to the sub to get your torpedo. With the torpedo in your mouth swim back to the oil platform and use "L2" to throw it at one of the supports. If you hit the support correctly you will hear a small explosion and smoke will begin to pour out of the damaged support.
Go back to the sub for another torpedo and repeat the attack on a different support. After successfully destroying two of the four supports, you will get a mini cut scene of the upper section of the oil platform exploding. One down, two to go. The procedure is the same for the remaining two oil platforms. Also, there is a medium sized Coast Guard boat at the West platform as well. This boat can be destroyed by any direct attack, or for fun, you could just torpedo it like the Coast Guard Cutter or the oil platforms.
After all three platforms have been destroyed, you will be given another task, "Find the entrance to the power generator the large fan shown in the opening cut scene below the shipping yard. If you reach the white buoys that mark the boarder of this area, and you don't find the Tin Can, just turn around and follow the wall in the opposite direction. With the Tin Can collected, turn back to the South. Follow the wall, but do not turn into the opening of the shipyard when you pass it on your left.
Take the Plate and continue along the wall to the South and you will see a large rock on the right that forms a narrow channel between the wall and it's base.
Now surface and swim clockwise around that large rock and you will see a Mermaid 3, points floating just above the surface of the water. Return to where the bars were in the wall and smash your way into the shipping yard. Yes, you could have just swam into the opening a few yards to the North, but this way you get a few points for breaking the bars. Inside the shipping yard, first turn North to your left. If you proceed along the wall in this direction, you will come to an area that has five medium sized Coast Guard boats like the one found near the Western Oil Rig that can be destroyed for points.
Just don't stay near the surface, because even though the boats aren't manned, there are Coast Guardsmen who will shoot at you from nearby. After destroying all of the boats on this side of the shipyard, reverse direction and swim back along the wall to where you came through the barred opening. If you see the opening in the wall, that's one of two entrances into the power generator.
You can go in through either entrance, any grey shutter doors will open automatically, you just have to break the bars with your Charge Attack. When you enter the power generator room, be prepared to swim along the outer edge of the inside of the room, and do your best not to get drawn into the fan. As you swim around the room be sure to grab Tin Cans 3 and 4. You will need to attack bot the black and the red column that feed power to the fan.
I do not know the cause, but your health will begin to drop steadily as you swim around the room so try take out both tubes by using your Charge Attack, as quickly as possible. Once the tubes are destroyed, pay attention to the message and get out of the generator room immediately. Exit the generator room fast enough, and you will safely swim away as the power generator explodes and rains debris all over the shipping yard.
If your health is low, try to get something to eat as soon as possible. As you swim away from the shipyard, you will get a new cut scene, Michael Brody is tracking you down from the Aurora II research ship, the same one he used to capture you with at the end of Story Mission 1.
You will need to put an end to his pursuit. The Aurora II will sink after three torpedo hits. Mayor Vaughn has also put a new bounty on your head as well, and the Shark Hunter intends to collect When you revisit this area from Open Ocean, the power generator room is no longer revisitable. Tin Cans 3 and 4 will be relocated outside the former location of the generator room.
They can be found in the Southern section of the shipyard as you swim toward the generator entrance. Two men on one boat in particular are talking about being the first crew out this morning. One fisherman says to the other, that The Reward is as good as theirs.
The second man asks the first if the gear is ready, be- cause as he puts it, he " Don't want to end up like that science guy, Brody" Trying to explain the objectives and how to finish this level is very easy. However, due to the design of this area, explaining how to find all of the hidden items is extremely difficult.
Just read ahead This level is quite simply several waves of boats that get progressively larger and stronger, until the final "boss" encounter at the end. This area has very little in the way of distinguishable landmarks, so I'm going to do my best to explain where to find the hidden items, but two are very hard to find, and even harder to direct you to..
The next plate is a little more difficult to find. Generally, head North from plate 27 and, stop and look to your right every few yards; you should eventually see the plate glowing on your right in the distance. While searching for this Plate, move slowly so that you do not bypass it accidentally.
Once near the white buoys which mark the boarder of this area, look to your Southwest and you should see a large pole sticking out of the water, with an observation platform mounted on the top. All I can tell you about the last Plate is that it is somewhere near the other end of this area. Avoid the boats, and carefully swim along the sur- face to the South. As soon as you can spot the other Southern observa- tion tower, begin your search slightly below the surface, and to your right.
The tower should be barely visible when you start your search, if you can clearly see the tower, you are too close. This plate is not at the bottom of the ocean, but only a few feet below the surface.
Also somewhere near the center of this area, is a Message In A Bottle 3, points. It is very small and is literally floating on the surface of the water, I usually luck into finding it while fighting the boats above. It's actually easier to spot if you are below the surface because the faint glow is more visible. I just suggest that you keep an eye out for it as you swim around. You may find it necessary to return from Open Ocean after you complete the level. As long as you pay attention to your health, and don't aggressively go after the boats until you find the last two items, the only thing preventing you from finding them will be your own patience.
If I can find a more accurate way to give the position of the last two items, I will include updated instructions in a future update of this walkthrough, just check the Revision section to see if I have updated the item locations for this Story Mission. So, wave after wave of fishing vessels will attack you, and you can take them out with any attacks you see fit.
I find well placed Body Bombs and a fully charge Tail Whip will make short work of most of the boats without any problem. Try to avoid the nets, and as always, stop to eat if you need to refill your health. When you get near the end of the level you will see sport fishing boat with orange trimmed paint designs on it's sides. His boat does not require any particular strategy, it just seems to be more durable than the rest, so it will take more hits to sink it. Once you've caused enough damage to his boat, you will get a cool cut scene.
Similar to Quint's death near the end of the original JAWS film, the co-pilot of the Shark Hunter's boat gets devoured as you leap onto the deck the sinking boat. Unfortunately, the Shark Hunter escapes by jumping onto speedboat that comes racing by to rescue him, at the very last second. As you give chase to the escaping boat, a Coast Guard Super-Cutter cuts in between you and your intended prey.
This Coast Guard ship is a lot more powerful than the earlier version that you faced before. Be careful of the orange canisters that it throws at you, because some of them emit a strong electrical discharge that both damages and stuns you, making you more vulnerable to attack.
Additionally, it brought backup. Newer, stronger mini-sub Seaseekers will also join in the fight. Use your sonar to locate explosive canisters and make repeated attack runs at the Coast Guard ship. It will take eight direct hits to destroy your enemy, allowing you to escape and end this level. All unfound items are in their original Story Mission locations. So, while swimming around inside this Story area, avoid the edges as much as possible because they will launch shells at you and you cannot fight back.
While talking about what he'll buy with the reward, he fails to notice a loose explosive rolling toward him Nearby some unfortunate divers are injured in the resulting explosions and you are drawn to the scent of fresh blood in the water Be sure to use it to it's full advantage. Once the level begins, you will find yourself in a very small cove with rows of mines chained to the ocean floor all over the place.
Since it was the blood that drew you to this area, your objective is to find a way through the minefield, and kill the four divers who are hiding inside.
The most deadly thing in this area is accidentally hitting one of the wrong type of mines. One way or another, you will have to get past the mines, and if you return from Open Ocean, they will still be here. So, prepare to get your collectibles as you go, because when you return for the Side Challenge later, you probably won't want to stay around any longer than you need to. On a side note, another neat feature of the "Shark Vision" in this level, is that it seems to enhance the blood trail left by the divers, making it easier to see.
Easier to see, means easier to follow. Sort of Throughout the area, you will also find plenty to eat, seals, sharks and smaller fish inhabit this area. Don't hesitate to backtrack to a "safe" area and restore your health. You may survive detonating a "green" mine but you will still take a medium amount of damage, so it's best to try and keep your health at a maximum. One final note, be very careful as you swim through this area until you reach a safe area.
Even changing direction with the "Left Analog Stick" while trying to look around, will propel you forward, whether your press- ing the "X" to swim or not. So when trying to line up a target, you can very easily cause yourself to drift into a mine. Swim east until you see some barrels on the bottom of the cove. Now, if you turn on your "Shark Vision" and turn to the South your right , you should see a glowing mine near the surface.
Progress through this level will be made by blowing up the green mines to make a path for you to swim through. There are three different approaches to destroying a "safe" or green mine. You could throw an object at the chain attached to the mine, you could throw an object directly at the mine it- self, or you could swim into the chain near the bottom. Actually, you could also swim directly into the mine, but this causes extreme damage and would not be advisable.
You will suffer less damage if you attack the chain, and you will suffer more damage by directly attacking the mine.
It is not necessary to remove the mine to the South, but you could destroy it for practice, if you choose to attack the chain, make sure you are aiming at the correct chain, as hitting the wrong one is fatal. After you practice on the mine, or not, swim up to the Northern wall. If you stay real close to the North wall, you will be able to swim East and pass a row of mines.
Once your are past the mines, you should be able to see a License Plate in the corner ahead and to your left. This one is not that difficult to obtain. Turn right and you will see a large rock. You want to swim past the rock on it's right side as you face it, but stay as close as possible and you won't hit the chains or trigger any mines. Past the rock you will come to a small open area, and see another rock ahead of you. Carefully look to the East left and you will see that there are some gaps in the chains.
Ease yourself through the second gap the one further south while heading Southeast. The "N" for North on your sonar should be at about the 8 o'clock position. If you are lined up correctly, you will be able to swim forward all the way to the wall in front of you. You may have to make slight adjustments, but there should not be any mine chains in your path. That wasn't too bad.
This next part is tricky, but it will save you the trouble of having to blow up some mines. However, it will involve some very precise swimming. Turn South, and prepare to follow the wall on the East left. This is the same wall that you just followed into the corner to get the License Plate.
Before you start swimming, look to your right and you will see a mine on a very short chain. Begin counting with the next long chain that is closest to you, on your right. As you swim carefully to the South, you should pass 4 chains. The last chain will be relatively close, but you will safely pass between it and the wall.
Now, you should notice that the seabed is beginning to rise. Turn slightly to your right, and you should notice a nice wide gap in the chains, almost like a path. This gap in the chains should be obvious, but to be sure, the "North" indicator on your sonar should be at about 5 o'clock. Slowly swim through the gap and slightly ad- just your direction to the right, so that you can see the large rock.
You will see another gap in the chains that will allow you to swim toward the left edge of the rock, so slowly head through, but be careful not to hit any of the chains near the rock itself. Avoiding the chains on the rock, carefully swim clockwise around the rock until you see a License Plate glowing in the distance, among the chains.
You will be facing almost directly to the West. If you do this next section carefully, you will reach a checkpoint, and be past the hardest part of this area. While facing the Licence Plate to the West, carefully aim in between the chains that are slightly to the left of it.
By tapping your swim button "X" just enough to give a little forward speed, you can practically "glide" or coast through the chains. The space is tight, but as long as you don't hold "X" you will fit through. Tapping the "X" prevents you from thrashing your tail widely back and forth, which could set off the mines. Successfully pass through the chains, and you will reach the mid-level checkpoint. If you die now, you will just restart from here, instead of having to travel past all the other mines.
Take a breath, you've earned it. Before you make your path through the minefield to the South, turn to the West and swim past the sunken ship. This area makes a relatively safe hunting area if you need to replenish your health while you continue this level.
Stay alert for th other sharks because they will attack you, and for some reason they don't detonate the mines, but if you're knocked into the wrong type - BOOM! Now, you need to get past that minefield to the South. Luckily, there are quite a few barrels on the sea floor below you. You do not have to destroy all the mines, or any at all to get through. If you've practiced, you could actually perform a Body Bomb move and jump right over the mines, but, this isn't really practical because you'll probably want to come over to this area to feed, if necessary.
So, the best thing to do is grab yourself a barrel, take aim, and knock out a mine. When you take a barrel, it will only be replace if it actually detonates a mine. In other words, if you keep missing, the barrels will not be replaced where you got them from. If this happens, you need to try and recover one of the barrels you missed with, or take a little damage and swim into the chain as close to the bottom as possible.
So, do you best not to miss too many times. Make yourself as big of a path as you wish, or need, but don't hit the mine on the extreme far left. That mine is not green and will result in a messy end. After creating a suitable path through the mines, you can prepare to get the rest of the hidden items, and of course hunt down those elusive divers.
Grab another barrel, and swim South through the opening you made in the minefield. Once past the mines, if you turn to your East left , you will see an airplane on the bottom, laying between two boats. Beyond the air- plane will be 3 green mines toward the left North side. Carefully, de- stroy all three of the mines. Near the chain of one of the mines, you will see another barrel, but I usually just run back and forth through the mine- field, since it's less likely I'd detonate another mine and injure myself.
Slowly swim over top of the ships in a Northeast direction. As soon as you reach the far edge of the last ship, turn East and look down. Next, turn toward your left, and while staying as close as possible to the ship, swim over the outside edge of the hull and to the ocean floor.
Swim North, out from under the ship, and then turn west staying between the hull of the ship on your left and the row of mines on your right.
When you reach the end of the ship, on your left side will be a smaller boat wedged between another ship and this one. Hopefully, you will be pretty close to where you started to swim over the wrecked ships. The airplane should be to the West, and if you look toward the South, you should see another "green" mine floating in front of another boat. There should be a barrel below you, take it, and destroy the mine. Turn to the East left and you will see an area of sunlight shining through the water Try to remember this area, it will be important, later.
Swim toward the sunlight, but stay closer to the boat on your left, so you don't hit the mines that are ahead on your right. As you approach the Eastern wall, you should see glow between the wall and the boat directly in front of you. Swim down into the gap formed by the ship on your left, the front left edge of the boat that is in front of you, and the East wall.
You will see the Diamond Necklace 3, points. This area is very tight, and can be easy to get stuck in. Try to put yourself between the Necklace and the wall and face the West as you grab the Necklace.
This way you just have to swim up over the edge of the ships to get out. Be careful of the mines that will now be on your left side as you exit the gap. Head West and grab the barrel as you swim by. Turn left at the first boat you come to, and in the distance you will see two "green" mines. If you look to your left as you approach the two mines, you will see what's left of the end of a large ship.
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