Sims 1 witch skin
They can craft potions and objects , travel to other lots via broomstick , teleport around lots, and access the magic sub-hood's lots. Witches can only be in the teen to elder life stage bracket, with toddlers and children being unable to engage in witchcraft. Phoebe Adams transforming Samantha Cordial into a witch. To become a witch in The Sims 2: Apartment Life , a Sim teen , young adult , adult or elder must be turned by one.
Once done, the Sim will become either a good or evil witch, depending on the type of witch who turned them, and will have an extended name including their alignment tile e. They will also receive witch attire robe and hat and the required kit cauldron and spellbook to partake in magic. Their colors will be determined by the witch they were turned by. Females may appear to wear laced corsets, but this is actually the lacing that holds the robe closed.
The newly turned witch may then purchase goods from other witches, including reagents, as well as a new cauldron or spellbook. To cure a witch of the life state, they must drink the Witchbegone-E potion after crafting it or purchasing it from the High Witch.
While witches and warlocks receive distinctive clothing, they can change into normal clothing and headgear, which has no effect on their magical powers.
Every time a witch or warlock passes an alignment threshold, he or she will automatically be dressed in a new robe and hat. Each spell requires a certain level in magic or a specific number of reagents to be available, these can be obtained by purchasing them from NPC witches, or crafted in a cauldron.
Unlike in The Sims: Makin' Magic , Sims aren't required to prepare spells before casting, and instead just require the right combination of reagents on the spot. Witches with higher magic skill have a higher success rate when casting spells and have access to more powerful spells. Spells are organized into three categories: Good, Neutral, and Evil. Sims can study good, neutral, or evil magic in their spellbook. This increases their magic skill, and changes their alignment toward the direction they are studying.
To be able to use the strongest spells and craft the most useful items of each alignment, a witch must be at the maximum level of their alignment. For example, an Infallibly Good witch can cast Expello Mortis and also craft the Throne of Light , a chair which charges all motives simultaneously if used by witch with correct alignment.
Alternatively, a witch would be required to achieve Atrociously Evil status before being able to cast Vivificus Zombiae and craft the Throne of Darkness. The two thrones do exactly the same thing, but if a non-magical Sim sits in the chair, no mood effects will occur.
If a witch sits in the opposite chair i. Neutral witches will benefit from both types of chair. Potions, reagents, and exclusive new objects can all be crafted in the cauldron, but some reagents can be bought at the secret magic lot of the witch's alignment.
Reagents, potions, and crafted objects can be put up for sale in a player-owned business if Open for Business is installed; there is, however, no controller that can be used to assign employed witches to craft reagents or other objects in a cauldron, which means that any witch items crafted by anyone other than the lot owner will have to be manually transferred to the lot owner's inventory before they can be restocked.
Casting more " Good " spells will result in a witch becoming Good, and casting even more will make the witch Infallibly Good. Both alignments wear white robes and hats, craft items which suit the good witch aesthetic, and have cauldrons which emit blue smoke.
Infallibly Good witches also have a blue aura and gold sparkles on their skin. Good spells are intended to improve other Sims' lives or their environment. While crafting with their cauldrons, good witches will often let go of their spoons and read what looks like a cookbook for the various craftables; the spoons will move by themselves, continuing to stir the brew.
Using a " Neutral " spell will move a witch closer to the neutral alignment. They will thus make a good caster less good and an evil caster less evil. Neutral witches and warlocks have spellbooks on plain wooden stands, and their cauldrons emit white smoke. Neutral witches, when wearing normal clothes and a normal hairstyle, will appear as almost completely normal Sims. The only known visible difference between neutral witches and normal Sims is that neutral witches have a tiny transparent yellow sparkle behind their right ear, which can't be seen easily.
Once enough " Evil " spells are cast, a witch will become Evil or Atrociously Evil. They will wear black robes, craft gothic-looking items, and have a cauldron which emits red smoke. Atrociously Evil witches have green skin and a sickly green aura, similar to the Wicked Witch of the West from The Wizard of Oz , or from the Broadway musical, Wicked despite the resemblance, they will not die when doused with water.
While making craftables, evil witches will periodically stick their fingers into their cauldrons and taste their brew, then let out an evil cackle before resuming. If Pets is installed, a witch may find a feline familiar that reflects their alignment.
Spectral cats can be summoned from The Void at any time, and may return to The Void when they're too uncomfortable, or when their owners leave the lot. Feline familiars are like cats except in appearance, the lack of bladder need, and ability to breed. If treated well, the feline familiar is more likely to stay. They can be trained, but cannot acquire a job. These witches are also found in their corresponding witch lot , appearing as if they reside there.
They can only be of Good or Evil alignment and are usually female. As suggested by their title, they are at the highest maximum alignment level. Now, centuries later, the common folk are more fascinated than ever in watching witches gain eternal youth and curse newborn babes.
The shift in perception is uncanny. But it just proves that over time, witches can ascend any obstacle and gain immortality in the minds of many. With this CC you can now brand your Sim with mysterious symbols and birthmarks that could fit in on the set of Once Upon a Time. For the final touch, choose to top it off with black, white, and gold colors to wrap up the obviously magical cosmetic details.
Feel less like Harry and more like Yennefer of Vengerberg in this epic collection of poses befitting an all-powerful witch. Sims have a habit of forgetting to stay in character unless commanded to do so. Which makes it hard to maintain a witchy aura. Meanwhile, the second set in the pack looks like it was taken straight out of the dance competition scene in Midsommar. Summoning a witchy look can be an overwhelming task.
Especially if all you know about witch makeup is applying green face paint and calling it a day. We can thank the Wicked Witch of the West for birthing an iconic look. But not everyone wants to look like The Mask in front of hot warlocks. With a total of free CCs in one pack, this act of compassion can only be called sorcery.
And for a witch, the greatest tribute to the awesome powers of the supernatural is to showcase its existence in an orderly manner. From ancient tomes and excessively large candles, to suspicious-looking jars, this CC is your average display of haunted house must-haves. In truth, when there are no ordinary Sims to torture, they seek the company of fellow witches to battle for dominance at the pagan game table.
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